//----------------------------------------------------------------------- // // Copyright © 2012 Nils Hammar. All rights reserved. // //----------------------------------------------------------------------- /* * Software to access vehicle information via the OBD-II connector. * * Copyright © 2012 Nils Hammar * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Alternative licensing is possible, see the licensing document. * * The above text may not be removed or modified. */ namespace UserInterface.GUI.Popup.Herminator { using System; using System.Windows.Forms; /// /// Introducing Herman the rude... /// public partial class Intro : UserControl { /// /// Current instance of the helper. /// private Herman herman; /// /// Initializes a new instance of the class. /// public Intro() { this.herman = null; this.InitializeComponent(); } /// /// Initializes a new instance of the class. /// /// Current instance of the helper. public Intro(Herman herman) { this.herman = herman; this.InitializeComponent(); } /// /// Radio button clicked. /// /// Sending object. /// Event data. private void radioButton1_CheckedChanged(object sender, EventArgs e) { this.label2.Visible = true; this.herman.goOn(); } /// /// Radio button clicked. /// /// Sending object. /// Event data. private void radioButton2_CheckedChanged(object sender, EventArgs e) { this.label2.Visible = true; this.herman.goOn(); } /// /// Radio button clicked. /// /// Sending object. /// Event data. private void radioButton3_CheckedChanged(object sender, EventArgs e) { this.label2.Visible = true; this.herman.goOn(); } /// /// Mouse button is down. /// /// Sending object. /// Event data. private void panel1_MouseDown(object sender, MouseEventArgs e) { this.herman.mouseAction(e); } } }