//-----------------------------------------------------------------------
//
// Copyright © 2012 Nils Hammar. All rights reserved.
//
//-----------------------------------------------------------------------
/*
* Software to access vehicle information via the OBD-II connector.
*
* Copyright © 2012 Nils Hammar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Alternative licensing is possible, see the licensing document.
*
* The above text may not be removed or modified.
*/
namespace UserInterface.GUI.Popup.Herminator
{
using System;
using System.Windows.Forms;
///
/// Introducing Herman the rude...
///
public partial class Intro : UserControl
{
///
/// Current instance of the helper.
///
private Herman herman;
///
/// Initializes a new instance of the class.
///
public Intro()
{
this.herman = null;
this.InitializeComponent();
}
///
/// Initializes a new instance of the class.
///
/// Current instance of the helper.
public Intro(Herman herman)
{
this.herman = herman;
this.InitializeComponent();
}
///
/// Radio button clicked.
///
/// Sending object.
/// Event data.
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
this.label2.Visible = true;
this.herman.goOn();
}
///
/// Radio button clicked.
///
/// Sending object.
/// Event data.
private void radioButton2_CheckedChanged(object sender, EventArgs e)
{
this.label2.Visible = true;
this.herman.goOn();
}
///
/// Radio button clicked.
///
/// Sending object.
/// Event data.
private void radioButton3_CheckedChanged(object sender, EventArgs e)
{
this.label2.Visible = true;
this.herman.goOn();
}
///
/// Mouse button is down.
///
/// Sending object.
/// Event data.
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
this.herman.mouseAction(e);
}
}
}