//----------------------------------------------------------------------- // // Copyright © 2012 Nils Hammar. All rights reserved. // //----------------------------------------------------------------------- /* * Software to access vehicle information via the OBD-II connector. * * Copyright © 2012 Nils Hammar * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Alternative licensing is possible, see the licensing document. * * The above text may not be removed or modified. */ namespace Gauges.TelltalePanel { using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; /// /// Layout engine that works best for equally sized object which shall be displayed around the center of a panel. /// public class CenterLayout : System.Windows.Forms.Layout.LayoutEngine { /// /// Initializes a new instance of the class. /// /// Container to layout in. /// Layout event arguments. /// Whether or not the container's /// parent should perform layout as a result of this /// layout. public override bool Layout( object container, LayoutEventArgs layoutEventArgs) { Control parent = container as Control; // Use DisplayRectangle so that parent.Padding is honored. Rectangle parentDisplayRectangle = parent.DisplayRectangle; int displayWidth = parentDisplayRectangle.Width; int center = parent.Width / 2; int maxItemWidth = 0; int maxItemHeight = 0; foreach (Control c in parent.Controls) { int h = c.Height + c.Margin.Top + c.Margin.Bottom; int w = c.Width + c.Margin.Left + c.Margin.Right; if (h > maxItemHeight) { maxItemHeight = h; } if (w > maxItemWidth) { maxItemWidth = w; } } if (center < maxItemWidth) { center = 0; } int leftPos = center - maxItemWidth; int rightPos = center; int nextY = 0; bool incYleft = false; bool incYright = false; bool visible = true; int n = 1; foreach (Control c in parent.Controls) { c.Visible = visible; // Only apply layout to visible controls. if (!c.Visible) { continue; } // Determine location. Point location; if ((n % 2) == 0) { location = new Point(leftPos, nextY); leftPos -= maxItemWidth; if (leftPos < 0) { incYleft = true; } } else { location = new Point(rightPos, nextY); rightPos += maxItemWidth; if (rightPos > displayWidth) { incYright = true; } } // Respect the margin of the control: // shift over the left and the top. location.Offset(c.Margin.Left, c.Margin.Top); // Set the location of the control. c.Location = location; if (incYleft || incYright || center < maxItemWidth) { nextY += maxItemHeight; leftPos = center - maxItemWidth; rightPos = center; incYleft = false; incYright = false; if ((nextY + maxItemHeight) > parentDisplayRectangle.Height) { visible = false; } } if (center < maxItemWidth) { n += 2; } else { n++; } } // Optional: Return whether or not the container's // parent should perform layout as a result of this // layout. Some layout engines return the value of // the container's AutoSize property. return false; } } }